The Purpose of Philzgoodmod: Competitive Advantage While Keeping it Krunker

I want to quickly go over some recent small tweaks to philzgoodmod. This is the mod that I will be continually updating. The goal of the mod has changed a bit now:

  • Originally, the mod was just a sound-only mod. I wasn’t fully satisfied with the in-game sounds but didn’t hate them either. I remixed the original sounds to make them more punchy, a bit more realistic, but still recognizable.

  • Then, I began to make minor tweaks to textures and models. I changed the Y-Axis offset on Revolver to no longer block the crosshair. I got positive feedback from this change.

  • So now, the purpose of the mod is: 1) Satisfying sounds 2) Retaining competitive advantage but while keeping the spirit of the game intact.

I used to play with a setting called “hide weapon on ADS” turned on. For anyone purely focused on winning, I don’t see any reason why you wouldn’t be using this setting. If you’re playing CoD or PUBG without any optics, of course it has drawbacks. Before the “hide weapon on ADS” setting existed, you could turn off weapon model completely. But if you are using a secondary weapon, this can lead to confusion.

The bigger problem was the mere fact that it’s weird to hide a weapon model in a game that has a strong focus on cosmetic items. Also, I think that new players would understandably be confused if the weapon model didn’t show.

Ultimately, I ended up turning off the “hide weapon on ADS” setting and just put the gun model well below the crosshair for maximum visibility:

rev.PNG

And for any weapon that uses a red dot sight, instead of adjusting the gun model, I just added a transparency to the red dot itself.

The latest changes to philzgoodmod are:

  • Made the scale of the Alien Blaster to be smaller

  • Made the scale of the Sniper Rifle to be smaller

  • Made the scale of the AK to be smaller

  • Made red dot even more transparent

sniper scale.PNG

So what’s the purpose of this change? I want the gun model to block your vision less in general. I also want to be able to play Krunker while keeping the “Weapon Aim Animation” setting turned ON.

The Weapon Aim Animation once again is a setting that when turned off, gives you a competitive benefit but takes the fun out of the game. Adjusting weapon model (at least to me) mitigates this disadvantage.

Imagine if you turned off: shadows, shaders, weapon model, scope-in animation, screen shake, and lighting. Then, you wouldn’t have much of the game left. At least that’s how I see it.

Get philzgoodmod in the “mods” section of Krunker under “featured” or learn more about it here.