On this page you will find my Krunker mod, scope, and settings that I personally use. If you are looking for general recommendations read “The Ultimate Guide on Krunker Settings.”
NEW: Which Krunker Client Do I use?
I am currently using the IDKR Client, which you can learn more about here.
SETTINGS UPDATE 11.5.20
I am currently using shader-based rendering and have updated my settings accordingly! Not sure if I’ll stick with it but liking it so far!
SETTINGS UPDATE 9.21.20
I am using the non-FPS based sliding setting turned ON now, so a variety of my settings have changed.
SETTINGS UPDATE UPDATE 8.20.20
It’s been a while since I updated my settings on this site. There were many updates lately, but surprisingly I didn’t have to change my settings too much. However, there are some important things to note:
Not 100% sure about lag compensation right now, it behaves very similarly but there was one patch (when the servers were messed up) that lag comp caused some issues. Should be working properly now.
Frame Cap -> Krunker still doesn’t have consistent framerates, so I end up adjusting this one on-the-fly, usually between 600-750. If max framerates are high but inconsistent average frames, then lower frame cap. If framerates are too low overall but more stable, increase framecap. Note: setting the frame cap doesn’t mean that it will follow the rules 100% of the time.
PAST ARCHIVE OF MY SETTINGS CHANGES
PHILZGOODMOD, A SATISFYING + REALISTIC KRUNKER SOUND MOD
The goal of this mod is to keep the familiarity of the original game sounds but add some realism and more punch for maximum satisfaction. I took some of the best sounds from other FPS games and remixed them into the Krunker sounds. It includes: Assault Rifle, Sniper Rifle, Semi-Auto, Revolver, Deagle, Alien Blaster, Hitmarker, and Headshot sound.
You can find the mod in the KRUNKER MOD BROWSER or you can use the Dropbox link below: https://www.dropbox.com/s/ezohzv2nj2m... Note: there are other sounds included in the file that are un-modded and that's because I normalized the volume levels across all weapons.
PHILZGOODMOD CHANGE LOG:
== UPDATE V0.3 ==
- Added the "offset" model tweaks for improved visibility while aiming down sights with weapon model enabled to: shotgun (both), pistol, rocket launcher, and sawed-off shotgun
== UPDATE V0.2 ==
- Added LMG sound to the Mod
- Added SMG sound
- Added pistol sound
- Revised AK sound to make it cleaner
- Revised hitmarker sound and headshot sound (made it more like the original based on feedback)
- Added transparent reflex sight
- Added offset to Revolver model so it doesn't block crosshair
== INITIAL RELEASE V0.1 ==
- Released philzgoodmod in this YouTube video: https://youtu.be/toc6ngZHiL4
- Changes audio for Assault Rifle, Sniper Rifle, Revolver, Semi-Auto, Deagle, Alien Blaster, Hitmarker, Headshot
- Normalized audio levels across ALL sound samples (including the ones I didn't yet change)
WHAT THE MOD INCLUDES:
Improved weapon sounds for:
AK, Pistol, Deagle, Alien Blaster, SMG, Revolver, Semi Auto, LMG.
All of the remaining weapons will be added in the future
Custom weapon offset changes on models so that it doesn’t block your crosshair when playing without the “hide weapon on ADS” setting:
Revolver, Pistol, Alien Blaster, Rocket Launcher, All shotguns
Transparent Red Dot (works w/ all classes that use red dot)
MY CROSSHAIR, SCOPE, AND HITMARKER
The scope / crosshair I am currently using is BLUE. Why is that?
Because there’s not much blue color in Krunker so it provides good contrast
If you’ve played COD before, you may know that the blue reticle is the most legendary
EXPLANATION OF DESIGN CHOICES:
CROSSHAIR IMAGE
The most important part of the set, this crosshair image is designed to be used with the “always show” setting enabled. There is a hard stroke around the edge of the circle to ensure good visibility. A gradient pattern that gets lighter towards the center draws your eyes towards the center without being too distracting. The outer glow adds a touch of realism.
GET IT HERE: PHILZGOODMAN CROSSHAIR IMAGE
RED DOT IMAGE
This is a blue dot red dot image. I hope that makes sense. It’s because the red-dot sights in Krunker used to all be just only red. So in settings, that’s why it’s called a Red Dot image. The idea here is that the blue dot “red dot image” stacks on top of the crosshair when you aim-down-sights. The effect is that it grows in intensity when you aim in.
GET IT HERE: PHILZGOODMAN BLUE DOT IMAGE
NEW TEAL VERSION: PHILZGOODMAN RETICLE IMAGE - TEAL
SCOPE IMAGE
If you’re playing Hunter, then there’s a scope image for you. I like my scopes super simple. Use this scope w/ the scope border setting turned OFF. The scope image stacks on top of the crosshair image, encircling it. To compensate for the higher level of zoom, the scope essentially acts like a bigger version of the crosshair. You can use the crosshair to aim w/ pinpoint accuracy and the larger scope image for quickscopes.
GET IT HERE: PHILZGOODMAN BLUE SCOPE IMAGE
HITMARKER
It’s the standard hitmarker, but blue to match w/ the rest of the set.
GET IT HERE: PHILZGOODMAN HITMARKER IMAGE
MY SETTINGS
DESKTOP SETTINGS: (UPDATED 5.28.2021)
Copy the code into the “import” feature of Krunker’s settings.
Double-click on box below to select all of the text
Click “Import” in Krunker Settings, paste in your clipboard
{"lagComp":0,"servSendR":true,"oldBrowser":false,"freeKRPop":false,"flickClamp":500,"mouseFlick":true,"resolution":1,"mapDet":false,"particlesDist":370,"renderDist":56,"reflection":"4","shadowsDynamic":true,"ambientShad":0,"ambientShading":false,"yourTrails":false,"muzzleFlash":false,"weaponShine":true,"showExplo":false,"postProcessing":false,"bloomThreshold":0.66,"scaleUI":0.7,"showPfp":false,"dynamicHP":false,"hitColor":"#ff8080","dmgColor":"#ff8080","critColor":"#ffe179","dmgScale":0.6,"showKillC":true,"showStreak":true,"showFPS":true,"speedOffY":4,"speedScale":1.6,"speedOpacity":0.8,"speedColor":"#fde76d","speedColorMax":"#a50d0d","nametagOpac":0.5,"healthNum":true,"xpBarOpac":0,"showMessages":false,"showUnboxings":false,"chatOp":0.6,"chatBGOp":0.4,"chatHeight":2.1,"crosshairSho":"4","crosshairStyle":"2","crosshairImage":"https://www.philzgoodman.com/s/Blue-Dot-Crosshair-Image.png","crosshairOpacity":0.8,"crosshairUseOpacity":true,"crosshairColor":"#ff0000","crosshairLen":2.3,"hitOpac":0.6,"hitmSpac":40,"hitmAnimD":0.11,"hitmAnimS":0.001,"hitmFad":0.0001,"customHitmarker":"https://static1.squarespace.com/static/5dd4ce476ba67763d6e8c96b/t/5f67d5bb89583b6b6d6b819b/1600640443241/Blue-Dot-Hit-Marker-Image-Teal-Glowv2.png","sensitivityX":1.1,"sensitivityY":1.1,"aimSensitivityX":1.35,"aimSensitivityY":1.35,"scrollDir":false,"disableCons":true,"sensitivityXCntrl":0.89,"sensitivityYCntrl":0.89,"aimSensitivityXCntrl":0.5,"aimSensitivityYCntrl":0.5,"vibration":false,"sound":0.5,"ambientVolume":0.9,"dialogueVolume":0.9,"voiceVolume":0,"gunsVolume":0.9,"playerVolume":0.9,"skinVolume":0.9,"uiVolume":0.9,"assetVolume":0.9,"anonMode":true,"fov":110,"fpsFOV":115,"weaponBob":0.6,"weaponLean":0.6,"weaponOffX":0.5,"weaponOffY":2,"weaponOffZ":0.9,"adsFovMlt":0.2,"scoreScale":0.7,"saturationn":0.9,"menuSaturation":0.9,"feedLimit":5,"bulletTracerCol":"#d1fffe","tracerOffset":0.03,"autoLoadLast":true,"scopeBorders":false,"reticleWidth":1,"reticleHeight":1,"useDamageOverlay":false,"customDamage":"philzgoodman.com/s/philzdmgoverlay.png","controls":{"primKey":20000,"shootKey":88,"voiceKey":-1,"streakKeys":[],"moveKeys":[],"toggleKeys":[78,73,77,67,86],"premiumKeys":[]},"customize":{"reticles":[["OLD","https://www.philzgoodman.com/s/Teal-Dot-Reticle-Image.png"]],"scopes":[["OLD","https://www.philzgoodman.com/s/Blue-Dot-Scope-Image-V2-Teal-Glow.png"],["p","https://www.philzgoodman.com/s/Blue-Dot-Scope-Image-V2-Teal-Glow.png"],["philz","https://www.philzgoodman.com/s/Blue-Dot-Scope-Image-V2-Teal-Glow.png"]],"loadouts":{"Hunter":{"skinColIndex":-1,"hairCol":-1,"chatCol":-1,"dyeIndex":-1,"faceIndex":-1,"shoeIndex":-1,"attachIndex":0,"reticleIndex":-2,"savedReticle":"","scopeIndex":-2,"savedScope":"https://www.philzgoodman.com/s/Blue-Dot-Scope-Image-V2-Teal-Glow.png","meleeIndex":1399,"backIndex":-1,"hatIndex":-1,"waistIndex":-1,"secondaryInd":10,"kcStatIndex":-1,"classindex":1,"skins":"{\"0\":2896,\"10\":1853}"},"hunterz":{"skinColIndex":-1,"hairCol":-1,"chatCol":-1,"dyeIndex":2428,"faceIndex":-1,"shoeIndex":-1,"attachIndex":0,"reticleIndex":-2,"savedReticle":"","scopeIndex":-2,"savedScope":"https://www.philzgoodman.com/s/Blue-Dot-Scope-Image-V2-Teal-Glow.png","meleeIndex":2423,"backIndex":1865,"petIndex":-1,"hatIndex":253,"waistIndex":-1,"secondaryInd":10,"kcStatIndex":-1,"classindex":1,"skins":"{\"0\":2896,\"1\":398,\"10\":2424,\"11\":1404,\"16\":2874}"}}}}
My button layout:
17.69776,16.759037,100.0,70.236824,72.72748,42.291553,100.0,100.0,74.47193,28.0,100.0,60.0,20.0,69.0,100.0,16.6,80.974,0.0,100.0,94.81782,5.169382,0.0,100.0,95.610756,86.207375,71.78875,100.0,100.0,55.75866,12.952948,100.0,55.805397,21.769684