Glossary of The Movement Techniques in Krunker (in 2020)
Krunker players can assume that advanced movement techniques is just a core part of the game and might not need to think much about it when zooming around the map. But this can definitely be confusing for new players, and there are many people who are trying Krunker for the first time today. Even just 4-5 months ago, I would see Guests in chat complaining about how someone is “speed hacking”.
Not that any of this is a bad thing. The Krunker playerbase will stick around because of these mechanics. The devs actively added them into the game. This article is a simple summary of all the moves you can pull off in Krunker, from basic to advanced. NOTE: certain moves have different names, so my apologies in advance if you call it something else. The purpose is just to explain what the move is, not what it’s called. (And really makes you wonder the original source of these things (such as wavedashing in Smash Bros or even “bhop”).
THE MOVEMENT TECHNIQUES OF KRUNKER (INCLUDES BOTH BASIC AND ADVANCED)
Strafing: holding forward + left or right key at the same time, resulting in faster speed. Note: you can actually change the “strafe speed” in custom games. The default value is 1.2.
Shotgun jump / rocket jump - Using a shotgun or a rocket launcher, aim at the ground, fire, and then jump in rapid succession.
Walljump - (newly added late June 2020 for Agent, Run N Gun, and Runner) press jump near a while to hop off of it. You can also hold crouch to slide along a wall.
Bhopping - Gain speed and momentum by timing a jump right as you land.
Slidehop - Landing in a slide and then quickly jumping out of it to gain even more speed.
Strafehop - combines strafing with slidehopping
Curveslide - Allowing your slide to curve, rather than just go straight. Do this by turning the mouse as you land into the slide (and at the same time as sliding)
Moonjumping (Yes I’m aware that there are other names for this)- Performing a max-height jump while still maintaining speed. Do this coming out of a slidehop and allowing your player model to leave crouch animation before jumping. Not sure who coined the term but I learned how to do this from a FrostyWolf video.
Switching to knife - not precisely a movement technique since there are a number of reasons to switch to knife, but movement is one of them. Holding knife out = you move faster and jump higher. Use this to reach unreachable places. You can switch to knife coming out of a slidehop for a speed boost. Also, you can switch to knife and then switch back to cancel a reload.
Aiming down sights - not a name of a movement tech, but you can use this to your advantage to perform a “short hop” since your jump height is reduced when holding right click.
Lastly, if you are new, there is one setting in the game that affects your slide distance. The purpose of this was to reduce the fact that Krunker’s game physics were tied to high frame rates (FPS). Just leave it at 6 (default setting) for max slide.
Of course, the movement in Krunker is a lot more nuanced than can be explained above, so here you can see a video to understand the differences in noob vs pro movement.