Slide Control: The Most Important Update Ever for Krunker

Any serious Krunker player knows that the game is very dependent on movement skills. A problem with the game has always been the fact that a player’s slide distance, jump height, and other aspects of movement, were tied to FPS. High FPS players were able to generate momentum more quickly and curve-slide around the map.

Update 2.3.6 added slide control to the game which allows players to tune how much they slide on a scale from 1 to 6 (AS OF UPDATE 2.3.8). The slider has a stronger impact on the low FPS player compared to a high FPS player so this has leveled the playing field.

There are still MANY advantages to having high FPS. The game physics are still FPS-dependent. Mouse input lag is reduced on high FPS as well (as with other games).

The point is: there is less of a gap between high and low FPS for the gameplay experience of Krunker.

Some people aren’t completely satisfied with this fix, but for me personally, I like it. Krunker and Sid always come up with innovative ways to fix problems. To completely fix the FPS-physics issue may make the game feel strange - sometimes you can’t always replicate these complex interactions that create novel game mechanics.

Although certainly not perfect, this solution lets us keep the fast and complex Krunker movement that we all came to enjoy while balancing things out.

My recommendation for now is to max out this settings for FPS 200 and below. For higher FPS, I am still not quite sure yet. Also, the devs may change slide control soon since i’m sure they are still testing things out.

-philzgoodman

Slide control is a game-changer for 60fps players. But is it enough to equalize the game for low fps and high fps? I playtest slide control on 60fps to find ...