The Highly-Anticipated Krunker Update 2.0.0 (and 2.0.1 hotfix).
The long-awaited Krunker Update 2.0 is finally here! Shortly after, a hotfix was released w/ 2.0.1 that added the option to use a “classic” leaderboard. This patch is DENSE and has a ton of improvements, new features, and content. I encourage everyone to read the patch notes on their own but here are the main takeaways:
Shotgun Spread is now a consistent pattern instead of randomized. It’s kind of like a star pattern, similar to the Peacekeeper in Apex Legends.
Arm Positioning has changed, so your gun model may look weird. To fix this, adjust your weapon offset settings until it feels good again.
Reload Animation has now been added to the game. It’s SUPER subtle but it’s great that it’s in there.
FREE SPIN available for subscribing to a Krunker YouTuber. In this patch, they kindly featured my channel. They will continually rotate out the featured channel.
CHALLENGES are now available. Currently it’s an experimental feature but seems to be working great when I tested it out.
CROSSHAIR Opacity setting added to the game (make your crosshair transparent by lowering this number)
Krunker Mobile - nice improvements to performance. Basically the devs are “live testing” Krunker mobile and currently, it’s just not ready (for example, there’s no reload button). But I was surprised that this patch made Krunker mobile super responsive w/ good frame rates. NOTE: it may not work on your device and from patch-to-patch, I encounter this same issue. For example, I tested w/ someone else’s iphone X and it wasn’t working at all. But it’s running smooth on my Galaxy S10e
Bowman BUFFED - blazing fast reload time now! Still not that strong, but def better and fun to play.
FULL PATCH NOTES:
== UPDATE 2.0.1 ==
- Added setting for old leaderboard style/layout
- Added new Skins
- Added new Dye
- Fixed challenges bug with Killstreak challenges
- Fixed Kill Player Trigger action
- Fixed Vote kick issues
- Fixed Nametags in Prophunt
- Reset Scoreboard & Playerlist Keybinds
- Added Headshots to Killcard Stat
- Added King of the Hill gamemode (WIP)
- Added 6 new Challenge Levels (More coming soon)
- Added Lag Comp setting back (For now until hitreg is fixed)
- Fixed Spawn undefined issue
- Added Billboards to Subzero
- Fixed Ads issue
- Added Disable Borders Host option
- Added 3 New Sprays to Spins
- Added Show Hands setting
- Added Nametag Health Number setting
- Minor weapon swapping Optimization
- Minor Social Visual changes
== UPDATE 2.0.0 (Lighting Overhaul Delayed) ==
- Added new Free Spin to Store (New one every update to support different creators)
- Reduced Server Freeze Issues (Ping Spikes)
- Added some Challenges (WIP: More coming soon. Including
unlockable skins & More Levels & Challenge Level affects color of level display)
- Level Display changes color based on challenge level
- Adjusted CTF Spawns to be more balanced
- Verification Icons now show in-game
- Added Unlockable Dyes to the Game (Test)
- Can now Press Enter to submit Search on Market
- Added ability to sort inventory on market
- Separated Chat & killfeed
- Shotgun now has a consistent spread (WIP)
- Sawn-Off now has a consistent spread (WIP)
- Added several new Community Skins
- Added new Weapon skins
- Added new Cosmetics
- You can now access the menu after the match has ended (On end screen)
- Client now clears cache every update to fix FPS issues
- Fixed Placeholders in the editor for future saves
- Added two new settings to the Editors image importer
- Added /roll command to Chat Commands
- Adjusted Arm Positioning
- Shadowban Anti Cheat (Will be more aggressive after
enough accounts have been flagged)
- Updated CTF in-game info about flag location
- Flag position is now updated every 2 seconds in CTF
- Added Billboards to all Rotation Maps
- Fixed Ad covering Buttons/Content
- Reworked Crosshair Opacity settings
- Added back Always Show Crosshair Setting
- Added Warning Popups to Editor
- Added Interface/Trigger Loop Limit (To fix performance issue with custom maps)
(This limit may be removed at a later time if its not the cause of the perfomance drop)
- Fixed Nametag "Team Only" setting not working in FFA
- Editor Optimizations
- Fixed Texture scaling on Planes
- Spins are no longer interrupted by match starting or ending
- Added Krunkies to Killcard Stat
- Adjusted padding on some UI elements
- Removed Lag Compensation setting
- Fixed Issue causing you to Aim/Shoot when clicking to exit the menus
- Can now see when other players reload
- Slight animation adjustment
- Added "Render Faces" setting to Cubes in the editor
- Added Scale Snapping Setting in the editor
- Added Headshots stat
- Mobile Control fixes
- Controller no longer vibrates if its not active
- Added Mobile Settings
- Added Gradual Speed setting to Mobile & Controllers
- Unobtainable items can now be received from spins
- Clicking Version number now opens in-game changelog
- Added Challenge Level to Social Leaderboards
- Social Visual changes
- Replaced Top right Leaderboard with Killfeed
(Leaderboard now accessible while pressing TAB (can be rebound))
(Playerlist now changed to ALT (can be rebound))
- Fixed Player LOD (Will break maps that took advantage of this not working properly)
- Fixed Map List not allowing you load specific maps
- Adjusted Player UI (Level Display in-game)
- Added new Youtubers to Menu List
- Fixed Kill counter showing when its disabled
- Added Losses to Social profile
- Decreased Crossbow reload time
- Added Message when a player leaves