The Highly-Anticipated Krunker Update 2.0.0 (and 2.0.1 hotfix).

The long-awaited Krunker Update 2.0 is finally here! Shortly after, a hotfix was released w/ 2.0.1 that added the option to use a “classic” leaderboard. This patch is DENSE and has a ton of improvements, new features, and content. I encourage everyone to read the patch notes on their own but here are the main takeaways:

  • Shotgun Spread is now a consistent pattern instead of randomized. It’s kind of like a star pattern, similar to the Peacekeeper in Apex Legends.

  • Arm Positioning has changed, so your gun model may look weird. To fix this, adjust your weapon offset settings until it feels good again.

  • Reload Animation has now been added to the game. It’s SUPER subtle but it’s great that it’s in there.

  • FREE SPIN available for subscribing to a Krunker YouTuber. In this patch, they kindly featured my channel. They will continually rotate out the featured channel.

  • CHALLENGES are now available. Currently it’s an experimental feature but seems to be working great when I tested it out.

  • CROSSHAIR Opacity setting added to the game (make your crosshair transparent by lowering this number)

  • Krunker Mobile - nice improvements to performance. Basically the devs are “live testing” Krunker mobile and currently, it’s just not ready (for example, there’s no reload button). But I was surprised that this patch made Krunker mobile super responsive w/ good frame rates. NOTE: it may not work on your device and from patch-to-patch, I encounter this same issue. For example, I tested w/ someone else’s iphone X and it wasn’t working at all. But it’s running smooth on my Galaxy S10e

  • Bowman BUFFED - blazing fast reload time now! Still not that strong, but def better and fun to play.

FULL PATCH NOTES:

== UPDATE 2.0.1 ==

 - Added setting for old leaderboard style/layout
 - Added new Skins
 - Added new Dye
 - Fixed challenges bug with Killstreak challenges
 - Fixed Kill Player Trigger action
 - Fixed Vote kick issues
 - Fixed Nametags in Prophunt
 - Reset Scoreboard & Playerlist Keybinds
 - Added Headshots to Killcard Stat
 - Added King of the Hill gamemode (WIP)
 - Added 6 new Challenge Levels (More coming soon)
 - Added Lag Comp setting back (For now until hitreg is fixed)
 - Fixed Spawn undefined issue
 - Added Billboards to Subzero
 - Fixed Ads issue
 - Added Disable Borders Host option
 - Added 3 New Sprays to Spins
 - Added Show Hands setting
 - Added Nametag Health Number setting
 - Minor weapon swapping Optimization
 - Minor Social Visual changes

 == UPDATE 2.0.0 (Lighting Overhaul Delayed) ==
 - Added new Free Spin to Store (New one every update to support different creators)
 - Reduced Server Freeze Issues (Ping Spikes)
 - Added some Challenges (WIP: More coming soon. Including
   unlockable skins & More Levels & Challenge Level affects color of level display)
 - Level Display changes color based on challenge level
 - Adjusted CTF Spawns to be more balanced
 - Verification Icons now show in-game
 - Added Unlockable Dyes to the Game (Test)
 - Can now Press Enter to submit Search on Market
 - Added ability to sort inventory on market
 - Separated Chat & killfeed
 - Shotgun now has a consistent spread (WIP)
 - Sawn-Off now has a consistent spread (WIP)
 - Added several new Community Skins
 - Added new Weapon skins
 - Added new Cosmetics
 - You can now access the menu after the match has ended (On end screen)
 - Client now clears cache every update to fix FPS issues
 - Fixed Placeholders in the editor for future saves
 - Added two new settings to the Editors image importer
 - Added /roll command to Chat Commands
 - Adjusted Arm Positioning
 - Shadowban Anti Cheat (Will be more aggressive after
   enough accounts have been flagged)
 - Updated CTF in-game info about flag location
 - Flag position is now updated every 2 seconds in CTF
 - Added Billboards to all Rotation Maps
 - Fixed Ad covering Buttons/Content
 - Reworked Crosshair Opacity settings
 - Added back Always Show Crosshair Setting
 - Added Warning Popups to Editor
 - Added Interface/Trigger Loop Limit (To fix performance issue with custom maps)
   (This limit may be removed at a later time if its not the cause of the perfomance drop)
 - Fixed Nametag "Team Only" setting not working in FFA
 - Editor Optimizations
 - Fixed Texture scaling on Planes
 - Spins are no longer interrupted by match starting or ending
 - Added Krunkies to Killcard Stat
 - Adjusted padding on some UI elements
 - Removed Lag Compensation setting
 - Fixed Issue causing you to Aim/Shoot when clicking to exit the menus
 - Can now see when other players reload
 - Slight animation adjustment
 - Added "Render Faces" setting to Cubes in the editor
 - Added Scale Snapping Setting in the editor
 - Added Headshots stat
 - Mobile Control fixes
 - Controller no longer vibrates if its not active
 - Added Mobile Settings
 - Added Gradual Speed setting to Mobile & Controllers
 - Unobtainable items can now be received from spins
 - Clicking Version number now opens in-game changelog
 - Added Challenge Level to Social Leaderboards
 - Social Visual changes
 - Replaced Top right Leaderboard with Killfeed
   (Leaderboard now accessible while pressing TAB (can be rebound))
   (Playerlist now changed to ALT (can be rebound))
 - Fixed Player LOD (Will break maps that took advantage of this not working properly)
 - Fixed Map List not allowing you load specific maps
 - Adjusted Player UI (Level Display in-game)
 - Added new Youtubers to Menu List
 - Fixed Kill counter showing when its disabled
 - Added Losses to Social profile
 - Decreased Crossbow reload time
 - Added Message when a player leaves